Rules
1. Field Dimensions:
  1. Length -- 40 Yards
  2. Width -- 65 Yards
  3. End Zones – 20 Yards
2. Starting the Game:
  1. Central time keeper will be designated. All games will begin and end on this persons instructions. He will also announce the time remaining at the 10, 5, and 2 minute mark.
  2. Ball is always placed on the right hash mark when at the 45 yard line.
  3. Referee will announce/post score before each offensive possession begins.
  4. Both teams must have flag belts on, with flags positioned on the hips of the player. Jerseys must be tucked in, as not to interfere with flagging attempts.
3. Moving the ball.
  1. Offensive Plays Must All Be Passes! (No Kicking/Punting, Option, or Toss/ Pitch)
  2. Field is marked at 10 yard intervals with cones. (4 first downs without a penalty would result in a touchdown)
  3. Possession always begins at the 40 yard line. Offensive team has choice of ball position (right hash, center, or left hash) to start their drive from.
  4. No penalty will be assessed in excess of the 45 yd line. On an unsuccessful or successful offensive play from the 45 yard line resulting in an offensive penalty: The ball will be returned to the 45 yard line and1st down will become 2nd down; 2nd down will become 3rd down, and result in a turnover.
  5. Offenses always move in the same direction
  6. All passes must be forward. A pass caught behind the line of scrimmage must be a forward pass.
  7. Should a swing pass not cross the LOS and before the 4 second count has expired, a defensive player flags the ball carrier behind the 45 yard line, it is a safety.
4. Special Rules
  1. No blocking. After the ball is caught all offensive player (other than the ball carrier) must stand stationary with hands at their sides.
  2. Receiver/Ball carrier is legally down when they are flagged. (Any contact with the ball carrier other than their flags (including grabbing jersey or shorts) with result in a 5 yard penalty.
  3. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in affect on snaps.
  4. Each team will have 30 seconds to snap the ball once it has been marked ready for play. Two delay of game penalties in the same possession results in a turnover. A delay of game penalty on the extra point try results in a turnover.
  5. The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.
  6. If release is under 4.0 seconds, the play goes on.
  7. If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down.
  8. The only infractions possible when a 4 second count is called are unsportsmanlike acts.
  9. Defensive Pass Interference will be a spot foul (1st down at the spot).
  10. Responsibility to avoid contact is with the defense. There will be NO Deliberate bumping or grabbing. These actions will result in a “tack on” penalty at the end of the play (5 yard penalty)
  11. Offensive pass interference will result in a 15 yard penalty.
  12. Interceptions may be returned (“no blocking” rule applies). If an interception is returned beyond the 45yard line (the offensive origination point) it is a touchdown and point after attempt should ensue. They may not block for or screen for the runner.
  13. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty.
  14. The offensive center is not an eligible receiver (teams must have a center). The ball must be snapped from the ground between the snapper’s legs. (mirror the game of football)
  15. The center will be responsible for setting or re-positioning the Referee’s bean bag at the line of scrimmage. On change of possession, the team moving to offense will ensure the bean bag gets to the new scrimmage line.
  16. No taunting or “trash talking”. (5 yard penalty & expulsion if flagrant).
  17. The offense must gain at least 10 yards in the first 2 or less plays or the defense takes over. (There is no kicking). Third down territory occurs only after offense proceeds to or inside the 20 yard line cone.
  18. Fighting: the player(s) involved will be ejected from the game and league. If a team fight occurs, the teams involved will be ejected from the league and forfeit their team fees.
  19. Any dead ball foul on a play that results in the defense getting the ball and it is unable to be penalized back to the 40 yard line will result in a loss of down penalty. The defense, now the offense, would be starting play with 2nd down.
  20. There will be an area referred to as the tackle box that extends 3 yards on both sides of the center and extending 3 yards deep into the backfield. No eligible receiver may align within the tackle box.
5. Scoring:
  1. 6 points for TD
  2. 1 point for PAT from 5 yard line, 2 point PAT from 10 yard line (interception on PAT is dead ball).
  3. Official score is kept by field referee and game manager.
6. Tie Breaker:
  1. After coin flip to determine first possession, teams will alternate 3 down series from the 20 yard line.
  2. A winner is determined when one team scores during its possession and the other does not.
  3. If a second overtime period is necessary, each team must then go for two points on the conversion attempts.
7. Time:
  1. 20 minute halves (continuous clock for each half--see: “starting the game”).
  2. No time outs. (Exception: Injuries. Both games on the Field will halt until player(s) can be removed as soon as safety dictates).
  3. 10 minute half-time/10 minutes between games.
  4. Teams must be on site and ready to play when scheduled.
  5. If a team(s) are late and cannot start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock – not to exceed 10 minutes of 1st half.
  6. Forfeit will occur after 10 minutes of the 1st half.
  7. Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules.
8. Secondary Coverage’s:
  1. Coverage will be the choice of each participating team.
Top 5 reasons to play
5. Fine Tune your Defensive Coverages
4. Fine Tune your Passing Offense
3. Fun, Organized Football
2. Get Active!
1. Great for High School Football Skill Development
2012 Important Dates
February 15 – Online Registration